Blue Dragon Ninja
WATER 5

Blue Dragon Ninja

  • Archetype:
  • Ninja

  • ATK:
  • 2100

  • DEF:
  • 1200

  • View:
  • 2882




Once per turn, during either player's turn: You can discard 1 "Ninja" monster and 1 "Ninjitsu Art" card to target 1 face-up monster your opponent controls; this turn, that monster's effects are negated, also that monster cannot attack.




 
 
AI Power Analysis
Removal / NegationConfidence: MediumEvaluated Oct 8, 2026
50± 8/ 100
Power Score
Intrinsic 51
Deck 49

Blue Dragon Ninja — Power Evaluation

Final Score: 50 ± 8 · Confidence: Medium

  • Intrinsic: 51 · Deck: 49 · Meta: provisional
  • Primary role: Removal / Negation · Secondary: Utility

Why it scores here

Blue Dragon Ninja is a single-target monster negation: once per turn it negates one face-up opposing monster's effects and stops that monster attacking this turn, usable on either player's turn. Its cost is two cards (a Ninja monster and a Ninjitsu Art card), so it trades card advantage for interaction and returns no board or card advantage of its own. The 2100 ATK and Level 5 body earn almost nothing on their own; the score comes from the negation and from the 7-deck sample showing it is a practical, one-copy slot in Ninja builds rather than a forgotten pick.

Axis scores

Axis Score Evidence
Accessibility 55 Needs a Ninja monster and a Ninjitsu Art card together in hand; both are common in the sampled decks, which show 7 of 7 decks running it alongside many Ninja partners (observed).
Combo & Conversion 15 No recorded boards exist, and the text creates no bodies or extra board presence, so conversion is near zero beyond the negate itself (inferred from text, no combo evidence).
Resource Economy 25 Two-card discard cost for a single-target negate with no draw, search or recursion, so it is a net card disadvantage (verified from text).
Effect & Interaction 60 Negates a monster's effects and blocks its attack, usable on either turn and once per turn; it is monster-only, so it does not stop spells, traps or summons (verified from text).
Material Utility 40 Level 5 Water Sea Serpent is a reasonable generic material body, but there is no combo or deck evidence of it being used as material (inferred).
Resilience & Flexibility 45 The negate is a single targeted activation that depends on two specific card types in hand, with one-shot per-turn use and no redundancy shown in the evidence (inferred from text and deck counts).
Deck-Building Efficiency 65 Played at one copy in 6 of 7 sampled decks and needs no garnets or locks, though it is archetype-locked to Ninja and Ninjitsu Art (observed and verified).

Calculation

Weight profile: Removal / Negation profile applied directly (no secondary blend). Intrinsic ≈ 51, Deck ≈ 49, Meta = provisional. Modifiers: Archetype-locked cost (-2). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Negates a face-up monster's effects and stops its attack on either player's turn, which is flexible timing
  • Single once-per-turn activation with no garnet or lock cost; typically one copy
  • Consistently included across 7 sampled decks alongside the Ninja core (Ninja Grandmaster Hanzo, Kagero, Baku and others at 85-100% co-occurrence)

Weaknesses

  • Two-card discard cost gives a net card disadvantage for one negate
  • Only targets monsters; cannot answer spells, traps or summons
  • Requires a Ninja monster and a Ninjitsu Art card, limiting it to Ninja-based builds
  • No combo evidence, so its board-building value is unmeasured
  • Activation location is not stated in the evidence text

Counters / choke points

  • Removing or bouncing the Ninja monster or Ninjitsu Art card in response to the activation (inferred)
  • Negating the activation of the card itself (inferred from general chain rules, not from card text)

Best use

Single-target negation for Ninja builds. Decks: Ninja (archetype 804), Ninjitsu Art. Suggested copies: 1.

Evidence & gaps

  • Verified: Once per turn on either player's turn, discarding a Ninja monster and a Ninjitsu Art card as cost; Targets one face-up opposing monster; negates its effects and prevents it attacking this turn; Appears in 7 of 7 sampled decks; one copy in 6 of them, two in 1
  • Observed: Four archetypes across the sampled decks, with Ninja the most common (4 decks); Top partners co-occur in 100% of the sampled decks
  • Inferred: Level 5 Water Sea Serpent body is a generic material fit (stats only, no usage evidence); Monster removal or bounce in response is a practical answer to its activation
  • Data gaps: No combos supplied; combo conversion and material roles are text-only inference No guides supplied No usage statistics (StatisticsCard) available; inclusion measured from a 7-deck sample only The evidence description does not state the activation location; accessibility is inferred from the cost No rulings supplied No banlist token; assumed 3 copies (unlimited) legal copies empty for all formats











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